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法向与颜色的转换(GLSL) - [3d_GLSL]
2009-02-11 | Tag:glsl
//vertex varying vec3 vNormal; void main(void) { gl_Position = ftransform(); vNormal = gl_NormalMatrix * gl_Normal; } //fragment varying vec3 vNormal; vec3 map( in vec3 s ); void main(void) { vec3 color = map( normalize( vNor...
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